The gun is a heavy bit of kit (gun, gas bottle and hopper filled with paint pellets). Smaller children can find it difficult to carry, aim and shoot, let alone run. The pellets are fired at around 200 miles per hour. When you are hit by a pellet it can be painful, especially when shot at close range. Older children tend to be able to cope with being shot, younger slighter children can find it unpleasantly painful. The pellets may also leave a bruise that can last for a couple of weeks.Any player who is over 11 years and less than 16 years will need to bring along a letter of consent (download) from their parents to say that they have permission to play Paintball.. Alternatively if a parent drops their child off they can counter-sign the player sign-in sheet to acknowledge they have given permission. .....
2. A player is out of the game if he is hit by a marking pellet (paintball) and it breaks on him, this includes his clothing, gun or equipment. It doesnt matter whether the player is shot by a opposing player or a teammate (friendly fire). When a player is marked she he is to immediately call themselves OUT or DEADMAN . She he must then hold their gun over their head, continue to call out OUT or DEADMAN and leave the playing field by the shortest and safest route.
3. A player is not considered out of the game if she he is struck by a marking pellet (paintball) and it does not break. A player is not considered out of the game if she he is struck by a splatter from a marking pellet (paintball). Splatter is considered to be the spray or fragments from a marking pellet that has broken on an object such as a tree, bush or rock etc., close to the player. If a player calls herself himself OUT or DEADMAN , because they think that they have been hit by a marking pellet (paintball), she he is immediately out of the game and must leave the playing field by the shortest and safest route. Even if the player discovers that they were not hit, after they make the call their out, and must leave the playing field at once.
4. If two or more players mark each other simultaneously, all must be eliminated. A referee will decide who is to be eliminated when two or more players are marked.
5. If there is question as to whether a player has been marked, call for a Paint Check , thats what the referee is for. When a Paint Check is called the game comes to a stop, all players remain where they are at until the referee clears the problem and restarts the game. Note also that during a Paint Check all players remain where they are when the Paint Check was called and by leaving that position during a Paint Check they can be called out by the referee or by a player reporting their movement to the referee.
6. Predetermine the length of the game. Most games run 30 to 60 minutes, with 45 minutes being the average. The Referee will be the one who keeps track of the time. By setting time limits you make for a more aggressive game. If no one wins, who cares, go on to the next game and try some new strategy. Have Rest periods between games. Predetermine their length and have the referee keep track of the time. The Rest Periods allow the players to refresh themselves, to talk over the game that they have just played, to reload ammunition and Co2 gas, and to clean or repair equipment.
7. If the game is a flag game, only one player is permitted to guard the flag at the station. If the guardian gets eliminated from the game, s he leaves the flag at the point where s he got shot.
8. A player is not allowed to move together with the barricades.
9. Whether Dead Man Walking - DMW is allowed or not needs to be predetermined by the teams. DMW is when a player, although not hit, walks alongside players who got shot and are walking out of the game field. This deception gives him her the advantage to change his her shelter or to get nearer to the rivals.
10. Dead Man Silent is when a player gots hit and walks out of the field. During this walk s he is not allowed to speak to any of the players. A marked player is to walk out of the field and to report immediately to the referee for a paint check.
11. All paintballs used at the tournament must be purchased from the referee. No carry-on paintballs allowed. The game does not stop during this interaction. The referee leaves the paintballs to the player and walks away. The player runs the risk of getting hit while purchasing the paintballs.
12. Paintballs purchased cannot be reimbursed.
13. Every team has a captain. At the meeting, captains will receive any final instructions and written notice of rules. After the game, captains of both teams attend the calculation of the points done by the referee.
14. Team captains have to waive to the referee, in order for the game to begin. The referee blows the whistle and the game commences officially.
15. Set up the Boundaries of the playing field. Be sure that all players and the referees) understand where theyre located. The rules are During the playing of a game, any players) caught outside of the boundaries is are out of the current game and are to leave the play field area at once. Any and all shots fired from outside the Boundaries do not count. No leaving and returning to the playing field during a game. Once your outside the Boundaries your out of the game. Only the game players and the Referee(s) are allowed on the playing field during the playing of a game. If an unauthorized person enters the playing field the game is to come to an immediate stop until that person leaves the playing field. Set up the field Boundaries so that any stray flying marking pellets (paintballs) do not strike any other persons personal property, such as houses, cars, etc..
16. A team will be disqualified if any player enters or attempts to enter a playing field for a game without having signed a waiver. .....